Ballistics

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Ballistics are an important part of Escape from Tarkov. They play a big role in firefights and often determine the outcomes. Choosing the right weapon, ammo and gear is one of the most important parts in coming out on top of fighting.

All the data displayed below is the product of NoFoodAfterMidnight. This page is aimed at spreading the knowledge he uncovered, and making it easy to understand for new players.

Flight Ballistics

Bullet flight is simulated realistically in Escape from Tarkov. Bullets have speed, are affected by gravity and air friction and can penetrate or ricochet when hitting objects, and even fragment when doing so. The specific flight characteristics of a bullet is determined by the ammo type, and the chance of a bullet penetrating or ricocheting off of an object is determined by the material of the object and the type of bullet. Bullets also lose both damage and penetration power as they lose speed from air friction over long distances.

Terminal Ballistics

Escape from Tarkov also simulates damage to the body and body armor. Damage is dealt to a human body at the point of impact, damaging that limb or body part. Bullets are capable of penetrating walls or even limbs and hitting multiple body parts that way. Bullets can also fragment when penetrating a player's body, dealing 50% bonus damage to that limb, and more if those fragments continue through and hit other body parts. The damage dealt by a bullet is based only on the bullet itself, and not by the gun it was fired from. Armor protection is also simulated realistically, stopping bullets entirely instead of providing a damage reduction like in most games.

Armor and Penetration

Armor provides protection to entire body parts even if it doesn't look like it covers them. You can see what parts of the body are protected when you inspect the armor. When a bullet hits an armored body part, it either stops the bullet completely or the bullet penetrates the armor and does damage to the player. If a bullet is stopped by the armor, a % of the bullet's damage is dealt to that body part, known as "blunt damage", the % is based on the armor. The penetration chance is dependent on the armor's level and remaining durability %, and the ammo's penetration value. In most scenarios bullets will either have no chance to penetrate armor or will penetrate it almost every hit. This means choosing the highest penetration ammo is extremely important for dealing with heavily armored players. Whenever armor is hit it loses durability, which lowers its ability to protect you from bullets, eventually breaking and losing all protective ability. While the angle of impact has no effect on body armor, bullets can ricochet off of helmets depending on the angle and the helmet used.

Armor Penetration Tables

How To Read

Effectiveness level Average amount of bullets stopped Explanation
0 Pointless 20+ Can't penetrate in any reasonable amount of hits
1 It's possible, but... 13 to 20 Typically doesn't penetrate at all for a large number of hits, or starts with a very low chance and barely increases
2 Magdump only 9 to 13 Has a very low or no penetration chance intially and very slowly gains chance
3 Slightly effective 5 to 9 Has a low penetration chance intially and slowly gains chance, or quickly damages armor until it penetrates
4 Effective 3 to 5 Starts with a low-medium penetration chance but quickly increases
5 Very effective 1 to 3 Penetrates a large percent of the time intially, often quickly going to >90%
6 Basically ignores <1 Initially penetrates >80% of the time

*Currently, there is a bug where the projectiles do not fragment below 20 penetration power, regardless of the specified fragmentation chance.

**Assuming all projectiles hit the target on every shot. Because each projectiles causes a minimum of 1 durability loss to armor, it becomes effective at breaking down armor and eventually penetrating.

***This has an explosion radius like grenades which does most (all) of the damage

Armor Effectiveness against Class
Caliber Name Flesh
damage
Penetration
power
Armor
damage
Accuracy
%
Recoil
%
Fragmentation
chance*
1 2 3 4 5 6
 
12/70 shot 12/70 5.25mm Buckshot** 8x34 1 8x15 0% 3 3 3 3 3 3
12/70 8.5 mm "Magnum" Buckshot** 8x44 2 8x26 -15 +115 0% 3 3 3 3 3 3
12x70 6.5 mm "Express" Buckshot** 9x29 3 9x26 +15 0% 3 3 3 3 3 3
12x70 7mm Buckshot** 8x32 3 8x26 0% 3 3 3 3 3 3
12/70 Flechette** 8x19 28 8x26 -25 0% 6 6 5 4 3 3
12/70 slugs 12x70 RIP 235 0 11 +80 +35 100% 0 0 0 0 0 0
12/70 HP Slug "SuperFormance" 190 2 12 +140 -15 39% 0 0 0 0 0 0
12/70 Grizzly 40 Slug 170 12 48 +80 +20 12% 6 2 0 0 0 0
12/70 HP Slug Copper Sabot Premier 160 13 46 +150 +10 38% 6 2 0 0 0 0
12x70 Led slug 147 15 45 +100 20% 6 4 1 0 0 0
12/70 Dual Sabot Slug 2x75 17 2x65 +100 +15 10% 6 5 2 0 0 0
12/70 "Poleva-3" Slug 130 17 40 +90 -15 20% 6 5 1 0 0 0
12/70 FTX Custom LIte Slug 153 18 50 +115 10% 6 5 1 0 0 0
12/70 "Poleva-6u" Slug 140 20 50 +95 -10 15% 6 6 2 0 0 0
12x70 shell with .50 BMG bullet 177 23 57 +90 +25 5% 6 6 3 0 0 0
12/70 AP-20 Slug 164 32 65 +125 +50 3% 6 6 6 3 1 0
20x70mm 20/70 5.6mm Buckshot** 8x25 1 8x12 -10 +10 0% 3 3 3 3 3 3
20/70 6.2mm Buckshot** 8x21 2 8x13 0% 3 3 3 3 3 3
20x70 7.5mm Buckshot** 8x24 3 8x14 0% 3 3 3 3 3 3
20/70 7.3mm Buckshot** 9x22 3 9x13 +15 0% 3 3 3 3 3 3
20/70 Devastator Slug 188 4 13 +115 +30 100% 1 0 0 0 0 0
20/70 Slug "Poleva-3" 110 14 35 +90 -15 20% 6 2 0 0 0 0
20/70 Star Slug 134 16 42 +100 10% 6 5 1 0 0 0
20/70 Slug Poleva-6u 120 17 40 +95 -10 15% 6 5 1 0 0 0
9x18mm Makarov 9x18 mm PM SP8 gzh 67 1 2 60% 0 0 0 0 0 0
9x18 mm PM SP7 gzh 77 2 5 2% 0 0 0 0 0 0
9x18 mm PM PSV 69 3 5 40% 0 0 0 0 0 0
9x18 mm PM 9 P gzh 50 5 16 25% 2 0 0 0 0 0
9x18 mm PM PSO gzh 54 5 13 35% 2 0 0 0 0 0
9x18 mm PM PS gs PPO 55 6 16 25% 3 0 0 0 0 0
9x18 mm PM PRS gs 58 6 16 30% 3 0 0 0 0 0
9x18 mm PM PPe gzh 61 7 15 35% 4 0 0 0 0 0
9x18 mm PM PPT gzh 59 8 22 17% 5 1 0 0 0 0
9x18 mm PM Pst gzh 50 12 26 20% 6 1 0 0 0 0
9x18 PM mm RG028 gzh 65 13 26 2% 6 2 0 0 0 0
9x18 mm PM 9 BZT gzh 55 16 28 17% 6 4 1 0 0 0
9x18 mm PM PBM 44 22 30 +4 16% 6 6 2 0 0 0
9x18 mm PM PMM 56 25 33 +5 17% 6 6 4 1 0 0
7.62x25mm Tokarev 7.62x25mm TT LRNPC 66 5 27 35% 3 0 0 0 0 0
7.62x25mm TT LRN 64 6 28 35% 3 0 0 0 0 0
7.62x25mm TT FMJ43 60 8 29 25% 5 0 0 0 0 0
7.62x25mm TT AKBS 58 9 32 25% 5 1 0 0 0 0
7.62x25mm TT P gl 58 10 32 25% 6 1 0 0 0 0
7.62x25mm TT PT gzh 60 12 34 17% 6 1 0 0 0 0
7.62x25mm TT Pst gzh 50 24 36 20% 6 6 3 1 0 0
9x19mm Parabellum 9x19 mm RIP 102 2 11 +20 100% 0 0 0 0 0 0
9x19 mm PSO gzh 56 10 32 25% 6 1 0 0 0 0
9x19 mm Luger CCI 70 10 38 25% 6 2 0 0 0 0
9x19 mm Green Tracer 58 14 33 15% 6 3 1 0 0 0
9x19 mm Pst gzh 54 18 33 15% 6 5 1 0 0 0
9x19 mm AP 6.3 52 25 48 5% 6 6 4 2 0 0
9x21mm Gyurza 9x21 mm SP12 75 14 63 35% 6 2 0 0 0 0
9x21 mm SP11 70 16 44 30% 6 3 0 0 0 0
9x21 mm SP10 49 32 46 20% 6 6 5 3 1 1
9x21 mm SP13 62 36 47 20% 6 6 6 4 1 1
5.7x28mm FN 5.7x28 mm R37.F 98 8 7 100% 4 1 0 0 0 0
5.7x28 mm SS198LF 74 10 15 80% 6 1 0 0 0 0
5.7x28 mm R37.X 81 11 14 70% 6 1 0 0 0 0
5.7x28 mm SS197SR 62 20 22 50% 6 6 2 0 0 0
5.7x28 mm SS190 57 32 43 20% 6 6 6 3 1 1
5.7x28 mm L191 58 33 41 20% 6 6 6 3 1 1
5.7x28 mm SB193 54 35 37 -20 20% 6 6 6 4 1 1
4.6x30mm HK 4.6x30mm Action SX 65 13 39 50% 6 2 1 0 0 0
4.6x30mm FMJ SX 43 30 41 20% 6 6 6 3 1 1
4.6x30mm Subsonic SX 41 34 46 -20 20% 6 6 6 4 3 1
4.6x30mm AP SX 35 47 46 +10 10% 6 6 6 6 5 4
9x39mm 9x39 mm SP-5 68 35 52 20% 6 6 6 4 2 1
9x39 mm SP-6 58 43 60 +7 10% 6 6 6 5 4 2
9x39 mm 7N9 SPP 67 45 56 +10 +5 20% 6 6 6 5 4 2
9x39 mm 7N12 BP 60 50 68 +15 +5 10% 6 6 6 6 5 4
.366 TKM .366 TKM Geksa 77 14 38 45% 6 4 1 0 0 0
.366 TKM FMJ 71 20 36 +10 25% 6 6 2 0 0 0
.366 TKM EKO 65 26 38 -10 20% 6 6 4 2 0 0
5.45x39mm 5.45x39 mm SP 68 11 34 +10 -15 45% 6 1 0 0 0 0
5.45x39 mm HP 74 11 20 +5 35% 6 1 0 0 0 0
5.45x39 mm US 65 15 34 10% 6 3 0 0 0 0
5.45x39 mm PRS 60 14 28 -5 30% 6 4 0 0 0 0
5.45x39 mm FMJ 54 20 30 25% 6 5 1 0 0 0
5.45x39 mm T 57 20 38 16% 6 6 1 0 0 0
5.45x39 mm PS 50 25 35 40% 6 6 4 2 1 0
5.45x39 mm PP 46 30 32 17% 6 6 6 3 1 0
5.45x39 mm BP 48 32 41 16% 6 6 6 4 2 0
5.45x39 mm BT 44 37 49 +5 16% 6 6 6 5 3 1
5.45x39 mm BS 40 51 57 -3 +10 17% 6 6 6 6 6 5
5.45x39 mm 7N39 "Igolnik" 37 62 60 +15 2% 6 6 6 6 6 6
5.56x45mm NATO 5.56x45 mm Warmage 85 3 14 +10 +10 90% 1 0 0 0 0 0
5.56x45 mm 55 HP 75 9 22 70% 5 1 0 0 0 0
5.56x45 mm Mk 255 Mod 0 60 17 32 3% 6 4 1 0 0 0
5.56x45 mm M856 55 23 34 33% 6 6 3 2 1 0
5.56x45 mm 55 FMJ 52 24 33 +10 -5 50% 6 6 4 2 1 0
5.56x45 mm M855 49 26 37 -20 40% 6 6 4 2 1 0
5.56x45 mm M856A1 51 37 52 +4 33% 6 6 6 5 3 1
5.56x45 mm M855A1 44 40 52 -7 34% 6 6 6 6 4 2
5.56x45 mm M995 41 53 58 +8 32% 6 6 6 6 6 5
7.62x39mm 7.62x39 mm HP 83 15 35 -5 26% 6 4 1 1 0 0
7.62x39 mm US 56 29 42 +5 -30 8% 6 5 1 1 0 0
7.62x39 mm T45M 62 31 46 -2 -5 12% 6 6 5 2 1 0
7.62x39 mm PS 54 34 52 25% 6 6 6 5 3 2
7.62x39 mm BP 58 47 63 -3 +5 12% 6 6 6 6 5 4
7.62x51mm NATO 7.62x51 mm M80 80 45 66 17% 6 6 6 6 5 4
7.62x51 mm M62 79 54 75 +5 14% 6 6 6 6 6 5
7.62x51 mm M61 70 68 83 +3 +10 13% 6 6 6 6 6 6
7.62x54mmR 7.62x54R LPS Gzh 81 42 78 18% 6 6 6 6 4 4
7.62x54R 7N1 Sniper cartridge 86 45 84 +10 +8 8% 6 6 6 6 5 4
7.62x54R SNB 75 62 87 +10 8% 6 6 6 6 6 6
12.7x55mm STs-130 12.7x55 mm PS12A 155 8 17 -15 +7 70% 5 0 0 0 0 0
12.7x55 mm PS12 115 25 60 30% 6 6 4 1 0 0
12.7x55 mm PS12B 90 40 57 +15 30% 6 6 6 6 3 1
Stationary

Weapons

30x29 mm VOG-30*** 199 1 95 0% 0 0 0 0 0 0
12.7x108 mm B-32 182 88 88 17% 6 6 6 6 6 6
12.7x108 mm BZT-44M 199 80 95 17% 6 6 6 6 6 6