Escape from Tarkov Wiki
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:This does seem like a great idea, though I'd also add that rather than discrete lines, each mod should be a template in itself, so that the information can be shared between pages and you only have to update ONE page instead of a zillion. [[User:Tagaziel|Tagaziel]] ([[User talk:Tagaziel|talk]]) 11:52, 11 March 2020 (UTC)
 
:This does seem like a great idea, though I'd also add that rather than discrete lines, each mod should be a template in itself, so that the information can be shared between pages and you only have to update ONE page instead of a zillion. [[User:Tagaziel|Tagaziel]] ([[User talk:Tagaziel|talk]]) 11:52, 11 March 2020 (UTC)
 
I am not familiar with that templates. Could you write a short example and show it here? Or can you show an example on en.wikipedia.org and how to use it? If you show me example code i will understand. -- [[User:Enomine88m|Enomine88m]] ([[User talk:Enomine88m|talk]]) 15:43, 11 March 2020 (UTC)
 
I am not familiar with that templates. Could you write a short example and show it here? Or can you show an example on en.wikipedia.org and how to use it? If you show me example code i will understand. -- [[User:Enomine88m|Enomine88m]] ([[User talk:Enomine88m|talk]]) 15:43, 11 March 2020 (UTC)
  +
:It's just a template that has a ready made entry, like [https://steeldivision.gamepedia.com/1._Skij%C3%A4ger#Recon here]. Note that the template automatically formats values so that all you need to do is add data. In this case, we likely wouldn't even need to input data, just copy paste entries.
  +
:In other words, instead of repeating this across a billion pages:
  +
<pre>
  +
{| Header
  +
! Name
  +
! Damage
  +
! Recoil
  +
! McGuffinery
  +
|-
  +
! A test!
  +
| Huge
  +
| Really big
  +
| Very important much wow
  +
|-
  +
|}
  +
</pre>
  +
:we could do
  +
<pre>
  +
{{modtable|<!-- this replaces the header row --->
  +
{{mod a test!}} <!-- each entry contains a preformatted row -->
  +
{{mod an evaluation!}}
  +
etc.
  +
}}
  +
</pre>
  +
:Sound good? [[User:Tagaziel|Tagaziel]] ([[User talk:Tagaziel|talk]]) 10:23, 12 March 2020 (UTC)

Revision as of 10:23, 12 March 2020

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Current Issues

It's very important. Please see the reply to me. I'm sorry to trouble you

I am aware that I may have violated the user regulations in the game. May I ask whether I have been banned for using real money to buy virtual roubles in the game? I hope you can give me an answer. Thank you very much. My name is YangFuYuanHere in the game. I hope you can check it for me. I'm really sorry to trouble you.It's very important. Please see the reply to me. I'm sorry to trouble you

This isn't the place to ask for a ban appeal. This website is the Game's wiki, not a direct line with the game developers. You have to contact them directly. Kagounard (talk) 09:24, 7 March 2020 (UTC)

Weapons / Moddable parts: more details for mods on the first view

Hello,
this is a guy from germany. Please use simple english.
While modding i tried to find help by this wiki.

a) actual behavior

Example:
https://escapefromtarkov.gamepedia.com/DT_MDR_7.62x51_Assault_Rifle
In Mods i can tab through different parts. Every part is just a string with no further information. To see the "quality" or "enhancements" of the parts i need to open every part in a new browser tab to compare them. To find the best part in 8 possible Rear sights i need to

  • open DT_MDR_7.62x51_Assault_Rifle
  • click on Rear sight Tab
  • click on every possible part (8 clicks)
  • click on every browsertab (8 clicks)

=====
sum: 18 clicks
time: > 30 seconds

b) my suggestion

At [[1]] we see the detail information for every modding-part that exists - no matter for which weapon. On that article we cannot filter by a special weapon or moddable part (what can i put on a special mount?).

I suggest, that for each weapon and moddable part we change the mods-tab-table to include information about Recoil, Ergonomics, Accuracy and other important informations.

Please see this edit to see what i mean: [[2]]
Please do not mind about the double same icon. I am talking about a principle, not about a special case of implementation.
Now we need to

  • open DT_MDR_7.62x51_Assault_Rifle
  • click on Rear sight Tab
  • click on the sort button of the property we want to enhance

=====
sum: 3 clicks
time: < 10 seconds

c) How to implement on full wiki

As i am a lone user i cannot edit the full wiki. Some wikis do generate articles like that with a script that reads the information out of a database. Is there a kind of automatism you generated Weapon_mods and the mods-tab-tables on the weapons articles? Can we alter this automatism to generate a enhanced version of the articles?
Or is this all hand made and we have to change every article by user?

Thanks

-- Enomine88m (talk) 14:02, 10 March 2020 (UTC)

d) discussion

This does seem like a great idea, though I'd also add that rather than discrete lines, each mod should be a template in itself, so that the information can be shared between pages and you only have to update ONE page instead of a zillion. Tagaziel (talk) 11:52, 11 March 2020 (UTC)

I am not familiar with that templates. Could you write a short example and show it here? Or can you show an example on en.wikipedia.org and how to use it? If you show me example code i will understand. -- Enomine88m (talk) 15:43, 11 March 2020 (UTC)

It's just a template that has a ready made entry, like here. Note that the template automatically formats values so that all you need to do is add data. In this case, we likely wouldn't even need to input data, just copy paste entries.
In other words, instead of repeating this across a billion pages:
{| Header
! Name
! Damage
! Recoil
! McGuffinery
|-
! A test! 
| Huge
| Really big
| Very important much wow
|-
|}
we could do
{{modtable|<!-- this replaces the header row --->
{{mod a test!}} <!-- each entry contains a preformatted row -->
{{mod an evaluation!}}
etc.
}}
Sound good? Tagaziel (talk) 10:23, 12 March 2020 (UTC)