Hello there! We are conducting a survey to better understand the user experience in making a first edit. If you have ever made an edit on Gamepedia, please fill out the survey. Thank you!

Health system

From Escape from Tarkov Wiki
Jump to: navigation, search

Escape from Tarkov includes a robust health and damage system as part of the Hazardous Environment Combat Simulator.

Features[edit | edit source]

  • Health and physical characteristics, including hydration, energy, blood loss, fractures, contusion, intoxication, exhaustion, tremors and so on
  • A Large variety of medical supplies and provisions to stay alive and focused

Part specific status effects[edit | edit source]

HealthOverview.png
Char head chest.png

Head/Thorax

  • Destroyed: Instant death. As it turns out, taking a high powered bullet to the noggin' isn't conducive to your good health. Note that bleeding into the destroyed state does not result in instant death, but any further damage will.
Char right arm.png
Right arm
  • Fractured: Using items and searching containers is 50% slower than normal speed. Reloading, drawing, and aiming weapons takes 67% more time.
  • Destroyed: Same as above, but additional damage taken will be distributed over the entire body's health pool at 0.7x the damage dealt.
Char Left Arm.png
Left arm
  • Fractured: Using items and searching containers is 67% slower than normal speed. Reloading and drawing weapons is 50% slower.
  • Destroyed: Same as above, but additional damage taken will be distributed over the entire body's health pool at 0.7x the damage dealt.
Char stomach.png
Stomach
  • Fractured: Massively increased dehydration and energy loss.
  • Destroyed: Same as above, but additional damage taken will be distributed over the entire body's health pool at 1.5x the damage dealt.
Char legs.png
Legs
  • Each leg fractured reduces your speed by 45%. Decreased jump height. Sprinting causes further damage to the leg.
  • Destroyed: Same as above, but additional damage taken will be distributed over the entire body's health pool at 1x the damage dealt.

Temporary status effects[edit | edit source]

Icon Status Effect Duration
Bloodloss Bloodloss Health Points loss depending on number of affected limbs Every 5 seconds until treated
Fresh Wound Fresh wound Replaces Bloodloss, can turn into Bloodloss again through sprinting/jumping 240 seconds or until it starts bleeding again
Fracture Fracture See Part specific status effects above Will remain until treated
Pain Pain Vision darkens Until the effect ends
Contusion Contusion Reduces senses by 33% and muffles audio 60 seconds
Tremor Tremor Screen shaking, caused by untreated pain Until cause of pain is treated
Tunnel vision Tunnel vision Screen vignetting pulsing in and out Will fix it self. 30-15 seconds
On painkillers On painkillers Slightly increases contrast, ignores fractures, and ignores pain. Depending on Painkiller
Dehydration Dehydration Soaping filter applied. 2 Hydration Points loss every 2 seconds Until hydration gets replenished
Hard dehydration Hard dehydration Soaping filter and you lose 3 Health Points every 3.5 seconds on every limb
Fatigue Fatigue All actions are 20% slower
Hard fatigue Hard fatigue All actions are 20% slower and you lose 1 point of health every 2 seconds
Intoxication Intoxication Not currently implemented
Radiation exposure Radiation exposure Not currently implemented
Disorientation Disorientation Senses are disabled 10 seconds
Stun Stun All sound is cut off, replaced by a tinnitus 10 seconds
Flash Flash You are blinded 10 seconds
Stim buff Stim buff
Stim debuff Stim debuff
Berserk Berserk Increases FOV, acts like a painkiller

Unimplemented Features[edit | edit source]

  • Player Temperature
  • Biohazard - it is unknown what this status will effect
  • Radiation
  • Blood Pressure
  • Unimplemented statuses seen in pre-alpha footage.
  • See also[edit | edit source]