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Hideout
Banner hideout
General data
TypeOther location

Description[]

The Hideout is initially found as an abandoned and cluttered bomb shelter without any means of sustaining life. The player can build and improve various modules to get access to extra features like crafting stations, additonal storage, a shooting range, a gym and character boosts.

Image Guides[]

Hideout items to keep Hideout flowchart

Modules[]

Air Filtering Unit Air Filtering Unit
Bitcoin Farm Bitcoin Farm
Booze Generator Booze Generator
Defective Wall Defective Wall
Generator Generator
Gym Gym
Hall of Fame Hall of Fame
Heating Heating
Illumination Illumination
Intelligence Center Intelligence Center
Lavatory Lavatory
Library Library
Medstation Medstation
Nutrition Unit Nutrition Unit
Rest Space Rest Space
Scav Case Scav Case
Security Security
Shooting Range Shooting Range
Solar Power Solar Power
Stash Stash
Vents Vents
Water Collector Water Collector
Weapon Rack Weapon Rack
Workbench Workbench
Christmas Tree Christmas Tree
Air Filtering Unit
Note: This module needs an FP-100 filter absorber in order to run
Level Requirements Function Construction Time
1 48 Hours
Bitcoin Farm
Note: This module needs a Graphics card in order to run
Level Requirements Function Construction Time
1 34 Hours
2 50 Hours
3 106 Hours
Booze Generator
Level Requirements Function Construction Time
1 48 Hours
Defective Wall
Level Requirements: Current Function: Additive Construction Time
1 None Instant
2
  • Required Task:
  • 1 Fleece fabric
  • Mop the floor for 2 mins to upgrade and reduce penalties. Effects:
    • Fuel consumption -2%
    • Energy regeneration rate +1.2 EP/hr
    • Health regeneration rate +9.1 HP/hr
    • Additional Raid EXP +2%
    • Group of skills levelling boost: Physical +2%
  • Fuel consumption +5%
  • Energy regeneration rate -3 EP/hr
  • Health regeneration rate -22.8 HP/hr
  • Additional Raid EXP -3%
  • Group of skills levelling boost: Physical -3%
12 Hours
3
  • Required Task:
  • 1 Fleece fabric
  • Mop the floor for 5 mins to upgrade and reduce penalties. Effects:
    • Fuel consumption -5%
    • Energy regeneration rate +3 EP/hr
    • Health regeneration rate +22.8 HP/hr
    • Additional Raid EXP +3%
    • Group of skills levelling boost: Physical +3%
  • Fuel consumption +5%
  • Energy regeneration rate -3 EP/hr
  • Health regeneration rate -22.8 HP/hr
  • Additional Raid EXP -3%
  • Group of skills levelling boost: Physical -3%
24 Hours
4
  • 1 Fierce Blow sledgehammer
  • Optional Task:
  • 1 Fleece fabric
  • Mop the floor for 5 mins to reduce penalties. Effects:
    • Fuel consumption -8%
    • Energy regeneration rate +4.8 EP/hr
    • Health regeneration rate +35.6 HP/hr
    • Additional Raid EXP +5%
    • Group of skills levelling boost: Physical +5%
  • Fuel consumption +5%
  • Energy regeneration rate -3 EP/hr
  • Health regeneration rate -22.8 HP/hr
  • Additional Raid EXP -3%
  • Group of skills levelling boost: Physical -3%
3 Hours
5
  • 1 Metal cutting scissors
  • 1 Toolset
  • Optional Task:
  • 1 Fleece fabric
  • Mop the floor for 5 mins to reduce penalties. Effects:
    • Fuel consumption -10%
    • Energy regeneration rate +6 EP/hr
    • Health regeneration rate +45.7 HP/hr
    • Additional Raid EXP +6%
    • Group of skills levelling boost: Physical +6%
  • Fuel consumption +5%
  • Energy regeneration rate -3 EP/hr
  • Health regeneration rate -22.8 HP/hr
  • Additional Raid EXP -3%
  • Group of skills levelling boost: Physical -3%
3 Hours
6
  • Fuel consumption -20%
  • Energy regeneration rate +12 EP/hr
  • Health regeneration rate +91.4 HP/hr
  • Additional Raid EXP +12%
  • Group of skills levelling boost: Physical +12%
12 Hours
Generator
Level Requirements Function Construction Time
1
  • Additional fuel slots +2
Instant
2
  • Additional fuel slots +2 (4 in total)
5 Hours
3
  • Additional fuel slots +2 (6 in total)
16 Hours
Heating
Level Requirements Function Construction Time
1
  • Energy regeneration rate +2.4 EP/hr
Instant
2
  • Energy regeneration rate +4.8 EP/hr (7.2 in total)
2 Hours
3
  • Energy regeneration rate +7.2 EP/hr (14.4 in total)
  • Negative effects removal rate -50%
8 Hours
Gym
Level Requirements Function Construction Time
1
  • Unlocks training area to level up Strength and Endurance skills:
    • 2.3 skill points/ successful quick time event (QTE) up to 15 times
    • Skill point gains for each skill are reduced upon reaching certain levels in that skill:
      • 1.5 once reaching skill level 10
      • 0.8 once reaching skill level 25
    • Mild Muscle Pain reduces skill gain by 50%.
    • Severe Muscle Pain reduces skill gain by 100%.
4 Hours
Hall of Fame
Note: This module needs Dogtags of the opposing faction from your own kills to run
Level Requirements Function Construction Time
1
  • Ability to store 3 Dogtags and 6 small + 6 large trophies of the following items:
  • Group of skills levelling boost: Combat
  • Ability to display up to 7 favorite items on player profile
12 Hours
2
  • Ability to store 6 Dogtags and 12 small + 12 large trophies of the following items:
  • Group of skills levelling boost: Combat
  • Ability to display up to 7 favorite items on player profile
18 Hours
3
  • Ability to store 10 Dogtags and 24 small + 24 large trophies of the following items:
  • Group of skills levelling boost: Combat
  • Ability to display up to 7 favorite items on player profile
24 Hours
Illumination
Level Requirements Function Construction Time
1
  • Lights up your hideout with candles.
Instant
2
  • Lights up your hideout with basic lights.
Instant
3
  • Lights up your hideout with fluorescent lights.
6 Hours
Intelligence Center
Level Requirements Function Construction Time
1
  • Scav cooldown timer -15%
  • Quest money reward boost +5%
  • Unlocks Scav Tasks from Fence
Instant
2 6 Hours
3 24 Hours
Lavatory
Level Requirements Function Construction Time
1 Instant
2 3 Hours
3 7 Hours
Library
Level Requirements Function Construction Time
1
  • Additional raid experience +15%
  • Group of skills leveling boost: Practical +30%
54 Hours
Medstation
Level Requirements Function Construction Time
1 Instant
2 3 Hours
3 12 Hours
Nutrition Unit
Level Requirements Function Construction Time
1 Instant
2 4 Hours
3 14 Hours
Rest Space
Level Requirements Function Construction Time
1
  • Negative effects removal rate -10%
Instant
2
  • Energy regeneration rate +3 EP/hr
  • Health regeneration rate +22.8 HP/hr
2 Hours
3
  • Health regeneration rate +45.7 HP/hr (68.5 HP/hr in total)
  • Maximum energy reserve +10 points
10 Hours
Scav Case
Level Requirements Function Construction Time
1
  • Scavs will try to find various items for you if you pay properly, of course.
    There are multiple Tier costs, each returning roughly the amount invested (results can vary drastically).
    Each case brings you items with found in raid status, with different rarities depending on the case selected.
    Your turnaround time is affected by your Fence reputation.
  • 2,500 Roubles - 41min 40sec turnaround - 1-3 Items
  • 15,000 Roubles - 2h 8min 20sec turnaround - 2-4 Items
  • 95,000 Roubles - 2h 15min turnaround - 2-5 Items
  • 1x Bottle of Fierce Hatchling moonshine - 4h 40min turnaround - 4-6 Items
  • 1x Intelligence folder - 5h 20min turnaround - 4-7 Items
80 Hours
Security
Level Requirements Function Construction Time
1 None Instant
2 None 3 Hours
3 None 17 Hours
Shooting Range
Level Requirements Function Construction Time
1
  • The ability to test out your firearms
  • Metal targets and paper targets
1 Hour
2
  • Ceiling targets with 3 speed levels
24 Hours
3
  • Group of skills levelling boost: Combat +10%
  • Popper targets and training program activated from laptop
24 Hours
Solar Power
Level Requirements Function Construction Time
1
  • Fuel consumption -50%
72 Hours
Stash
Level Requirements Function Construction Time
1
  • Owning standard game edition
  • Stash size 10x28
N/A
2
  • Owning "Left Behind" game edition

Or

  • Stash size 10x38
24 Hours
3
  • Owning "Prepare for Escape" game edition

Or

  • Stash size 10x48
48 Hours
4
  • Owning "Edge of Darkness" game edition

Or

  • Stash size 10x68
96 hours
Vents
Level Requirements Function Construction Time
1 None Instant
2 None 3 Hours
3 None 10 Hours
Water Collector
Note: This module needs a Water filter at Level 3 in order to run
Level Requirements Function Construction Time
1
  • Hydration regeneration rate +6 WP/hr
2 Hours
2
  • Hydration regeneration rate +12 WP/hr (18 WP/hr in total)
8 Hours
3 16 Hours
Weapon Rack
Level Requirements Function Construction Time
1
  • Ability to stash functional weapons on a new inventory space
  • Stash size 9x6 x2
  • Ability to display up to 3 favorite weapons on player profile
12 Hours
2
  • Ability to stash functional weapons on a new inventory space
  • Stash size 11x6 x2
  • Ability to display up to 3 favorite weapons on player profile
18 Hours
3
  • Ability to stash functional weapons on a new inventory space
  • Stash size 13x7 x2
  • Ability to display up to 3 favorite weapons on player profile
24 Hours
Workbench
Level Requirements Function Construction Time
1 Instant
2 3 Hours
3 11 Hours
Christmas Tree
Note: This module only appears in the Hideout for a limited time during Christmas.
Level Requirements Function Construction Time
1
  • Instant

Notes[]

  • Right mouse button in first person view will turn on a flashlight.
  • The Defective wall penalties are additive and mopping will reduce them for the current level. After upgrading the last level, the Defective wall will change into Gym with no penalties applied.
  • The Generator must be active to begin crafting in the Hideout. After the crafting has begun power can be turned off. This will increase the crafting time by more than 14 times.
    • The Lavatory does not require the generator to be active to begin crafting, and it does not increase the crafting time.
  • A list of all the possible crafts is available here: Crafts
  • Every item crafted in the Hideout will have the found in raid status.
  • Crafting items improves your Crafting skill which decreases crafting time.
  • Crafting items and upgrading hideout zones improves your Hideout management skill which in return improves bonuses, slot count, and consumption rates.
  • Every 1 fuel resource powers the Hideout for 12 minutes and 38 seconds (25 minutes and 16 seconds with the Solar Power module, also increased with the Hideout management skill up to 33 minutes and 41 seconds).
  • The Generator must be running for the Illumination module levels 2 and 3 to work properly. Otherwise, the chosen lighting source will dim and flicker.

Additional Information[]

Hall of Fame[]

The Hall of Fame gives skill leveling bonuses based on the amount and levels of stored opposing faction dogtags from your own kills. Dogtags from kills with your Scav character count too.

The dogtag bonus is equal to the sum of levels divided by 10 and multiplied by the 0.100% bonus, where the decimal number is rounded up in favor of the player starting from level 6 (levels 1-5 = 0% bonus, levels 6-15 = 0.100% bonus).

The bonus is also affected by Hideout management skill, resulting in an additional bonus of up to 0.151% per 10 dogtag levels.

Bitcoin Farm[]

The Bitcoin Farm produces Physical Bitcoins at a rate of 1/(145000/(1+(GC-1)*0.041225)/3600) items/hour, where GC is the number of installed Graphics card. Production stops if there are no installed graphics cards, the power is off, or there are 3 Bitcoins awaiting collection. (5 with Elite Hideout management skill). The hour/Bitcoin rate of any given GC Number can be calculated with 145000/(1+(GC-1)*0.041225)/3600.

Below are two charts and a table showing the relation between the number of graphics cards and the time needed (in hours) to produce a single bitcoin, and the profit for a given number of graphics cards.

Given the assumption of Bitcoin to be around 410,000₽, the roubles per hour can be calculated (see the table below). If you assume a GC price of 365,000₽, the payback time can also be calculated (The upgrade costs for the Bitcoin Farm are disregarded).

Bitcoin production time/Amount of Graphics cards chart Bitcoin profit chart Graphics cards/days


Number of GCs Hours Minutes Roubles/Hour Pay-Back-Time in days
1 40 17 10179 1.5
2 38 41 10599 2.85
3 37 13 11019 4.15
4 35 51 11438 5.3
5 34 35 11858 6.4
6 33 24 12278 7.45
7 32 17 12697 8.4
8 31 15 13117 9.3
9 30 17 13536 10.1
10 29 23 13956 10.9
11 28 31 14376 11.65
12 27 43 14795 12.35
13 26 57 15215 13
14 26 13 15635 13.6
15 25 32 16054 14.2
16 24 53 16474 14.75
17 24 16 16894 15.3
18 23 41 17313 15.8
19 23 7 17733 16.3
20 22 35 18153 16.75
21 22 5 18572 17.2
22 21 35 18992 17.6
23 21 7 19411 18
24 20 40 19831 18.4
25 20 15 20251 18.75
26 19 50 20670 19.15
27 19 26 21090 19.45
28 19 4 21510 19.8
29 18 42 21929 20.1
30 18 21 22349 20.4
31 18 0 22769 20.7
32 17 41 23188 21
33 17 22 23608 21.25
34 17 4 24027 21.5
35 16 46 24447 21.75
36 16 29 24867 22
37 16 13 25286 22.25
38 15 57 25706 22.5
39 15 42 26126 22.7
40 15 27 26545 22.9
41 15 12 26965 23.1
42 14 58 27385 23.3
43 14 45 27804 23.5
44 14 32 28224 23.7
45 14 19 28644 23.9
46 14 6 29063 24.05
47 13 54 29483 24.25
48 13 43 29902 24.4
49 13 31 30322 24.6
50 13 20 30742 24.75


(Note: Pay-Back-Time in the table does not consider fuel cost per hour (CPH), which increases Pay-Back-Time where cost per hour (CPH) is 7,900₽ for a 167,000₽ Metal fuel tank and 7,100₽ for a 90,000₽ Expeditionary fuel tank. The Solar Power module and the Hideout Management skill decrease CPH and you can craft items in other stations to offset the fuel cost. To calculate CPH, divide the fuel tank cost by the fuel tank consumption time (~21 hours 3 minutes for Metal fuel tanks and ~12 hours 38 minutes for Expeditionary fuel tank).

Earnings per graphics card grow linearly. That means every graphics card besides the first brings about 6,400₽/day of additional income, considering the above prices. It takes almost 64 days to make the same profit no matter the number of graphics cards, so the higher the number of graphics cards, the bigger the profit will be. In this context, if the wipe is more than 64 days away, it is very important to upgrade the Bitcoin farm and max out the Graphics Cards. If a wipe is sooner than 64 days, it's better to leave 1 graphics card in the Bitcoin farm.

Gym[]

To be able to start a training session you need to have at least 60 Energy and 60 Hydration. In a training session you can do up to 15 quick time events (QTE) where each successful one can randomly grant Strength or Endurance skill points based on your current skill level. For every successful QTE you lose 2 Energy and 2 Hydration, while failing a QTE you lose 4 Energy and 4 Hydration.

In order to do a QTE, you need to left-click the mouse when the shrinking hexagon hits the border of the inner hexagon, so that the border turns green. Failing to do so will result in a red border. The size of inner hexagon varies each attempt.

After the first training session you get the Mild Muscle Pain effect for 24h where you can gain only 50% Strength and Endurance skill points in the next training session.

After the second training session you get the Severe Muscle Pain effect where you gain 0 skill points for both skills.

When failing a QTE, there is a 10% chance to get a Fracture and stop the session.

Gallery[]

  • Trivia[]

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