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The Hideout is initially found as an abandoned and cluttered bomb shelter without any means of sustaining life. The player can build and improve various modules to get access to extra features like crafting stations, additonal storage, a shooting range, a gym and character boosts.
Scavs will try to find various items for you if you pay properly, of course. There are multiple Tier costs, each returning roughly the amount invested (results can vary drastically). Each case brings you items with found in raid status, with different rarities depending on the case selected. Your turnaround time is affected by your Fence reputation.
Right mouse button in first person view will turn on a flashlight.
The Defective wall penalties are additive and mopping will reduce them for the current level. After upgrading the last level, the Defective wall will change into Gym with no penalties applied.
The Generator must be active to begin crafting in the Hideout. After the crafting has begun power can be turned off. This will increase the crafting time by more than 14 times.
The Lavatory does not require the generator to be active to begin crafting, and it does not increase the crafting time.
A list of all the possible crafts is available here: Crafts
Every item crafted in the Hideout will have the found in raid status.
Crafting items improves your Crafting skill which decreases crafting time.
Crafting items and upgrading hideout zones improves your Hideout management skill which in return improves bonuses, slot count, and consumption rates.
Every 1 fuel resource powers the Hideout for 12 minutes and 38 seconds (25 minutes and 16 seconds with the Solar Power module, also increased with the Hideout management skill up to 33 minutes and 41 seconds).
The Generator must be running for the Illumination module levels 2 and 3 to work properly. Otherwise, the chosen lighting source will dim and flicker.
Additional Information
Hall of Fame
The Hall of Fame gives skill leveling bonuses based on the amount and levels of stored opposing faction dogtags from your own kills. Dogtags from kills with your Scav character count too. Dogtags will only provide an XP bonus if they are from a higher-level PMC at the time of kill.
The dogtag bonus is equal to the sum of levels divided by 5 and multiplied by the 0.100% bonus, where the decimal number is rounded up in favor of the player starting from level 3 (levels 3-7 = 0.100% bonus, levels 8-12 = 0.200% bonus).
The bonus is also affected by Hideout management skill, resulting in an additional bonus of up to 0.150% per 5 dogtag levels.
Bitcoin Farm
The Bitcoin Farm produces Physical Bitcoins at a rate of 1/(145000/(1+(GC-1)*0.041225)/3600) items/hour, where GC is the number of installed Graphics card. Production stops if there are no installed graphics cards, the power is off, or there are 3 Bitcoins awaiting collection. (5 with Elite Hideout management skill). The hour/Bitcoin rate of any given GC Number can be calculated with 145000/(1+(GC-1)*0.041225)/3600.
Below are two charts and a table showing the relation between the number of graphics cards and the time needed (in hours) to produce a single bitcoin, and the profit for a given number of graphics cards.
Given the assumption of Bitcoin to be around 410,000₽, the roubles per hour can be calculated (see the table below). If you assume a GC price of 365,000₽, the payback time can also be calculated (The upgrade costs for the Bitcoin Farm are disregarded).
Number of GCs
Hours
Minutes
Roubles/Hour
Pay-Back-Time in days
1
40
17
10179
1.5
2
38
41
10599
2.85
3
37
13
11019
4.15
4
35
51
11438
5.3
5
34
35
11858
6.4
6
33
24
12278
7.45
7
32
17
12697
8.4
8
31
15
13117
9.3
9
30
17
13536
10.1
10
29
23
13956
10.9
11
28
31
14376
11.65
12
27
43
14795
12.35
13
26
57
15215
13
14
26
13
15635
13.6
15
25
32
16054
14.2
16
24
53
16474
14.75
17
24
16
16894
15.3
18
23
41
17313
15.8
19
23
7
17733
16.3
20
22
35
18153
16.75
21
22
5
18572
17.2
22
21
35
18992
17.6
23
21
7
19411
18
24
20
40
19831
18.4
25
20
15
20251
18.75
26
19
50
20670
19.15
27
19
26
21090
19.45
28
19
4
21510
19.8
29
18
42
21929
20.1
30
18
21
22349
20.4
31
18
0
22769
20.7
32
17
41
23188
21
33
17
22
23608
21.25
34
17
4
24027
21.5
35
16
46
24447
21.75
36
16
29
24867
22
37
16
13
25286
22.25
38
15
57
25706
22.5
39
15
42
26126
22.7
40
15
27
26545
22.9
41
15
12
26965
23.1
42
14
58
27385
23.3
43
14
45
27804
23.5
44
14
32
28224
23.7
45
14
19
28644
23.9
46
14
6
29063
24.05
47
13
54
29483
24.25
48
13
43
29902
24.4
49
13
31
30322
24.6
50
13
20
30742
24.75
(Note: Pay-Back-Time in the table does not consider fuel cost per hour (CPH), which increases Pay-Back-Time where cost per hour (CPH) is 7,900₽ for a 167,000₽ Metal fuel tank and 7,100₽ for a 90,000₽ Expeditionary fuel tank. The Solar Power module and the Hideout Management skill decrease CPH and you can craft items in other stations to offset the fuel cost. To calculate CPH, divide the fuel tank cost by the fuel tank consumption time (~21 hours 3 minutes for Metal fuel tanks and ~12 hours 38 minutes for Expeditionary fuel tank).
Earnings per graphics card grow linearly. That means every graphics card besides the first brings about 6,400₽/day of additional income, considering the above prices. It takes almost 64 days to make the same profit no matter the number of graphics cards, so the higher the number of graphics cards, the bigger the profit will be. In this context, if the wipe is more than 64 days away, it is very important to upgrade the Bitcoin farm and max out the Graphics Cards. If a wipe is sooner than 64 days, it's better to leave 1 graphics card in the Bitcoin farm.
Gym
To be able to start a training session you need to have at least 60 Energy and 60 Hydration. In a training session you can do up to 15 quick time events (QTE) where each successful one can randomly grant Strength or Endurance skill points based on your current skill level. For every successful QTE you lose 2 Energy and 2 Hydration, while failing a QTE you lose 4 Energy and 4 Hydration.
Between level 0-9 you get 1.2 Strength or Endurance skill points / successful QTE.
Between level 10-24 you get 1.0 Strength or Endurance skill points / successful QTE.
Between level 25-50 you get 0.8 Strength or Endurance skill points / successful QTE.
In order to do a QTE, you need to left-click the mouse when the shrinking hexagon hits the border of the inner hexagon, so that the border turns green. Failing to do so will result in a red border. The size of inner hexagon varies each attempt.
After the first training session you get the effect for 24h where you can gain only 50% Strength and Endurance skill points in the next training session.
After the second training session you get the effect where you gain 0 skill points for both skills.
When failing a QTE, there is a 10% chance to get a and stop the session.
Gallery
Trivia
Comically large toothpaste added for the 2022 April fools event