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How to Play Guide for Escape from Tarkov

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This page covers the basics of combat and survival in Escape from Tarkov.

Beta Warning[edit | edit source]

  • Escape from Tarkov is presently in Beta state of development. Features will be added and removed, and the current state of the game is not representative of the final product. Battlestate Games, the developer of Escape from Tarkov, periodically wipes all progress when a major patch is set to launch. Major patches tend to be 4-6 months apart, but can happen sooner. (You will lose all of your objects, weapons, gear, skills, and have to re-do all the quests when a 'Wipe' hits. This might change when the game is fully released)
  • Many of the systems in the game are not yet finished and are in a placeholder state, so things may break or simply not function as intended.

Basics[edit | edit source]

  • Escape from Tarkov aims to emulate the modern combat experience in the vein of ARMA. It boasts an accurate ballistic model, an in-depth health system, and an outstanding weapon modification system with few parallels in modern gaming. Escape from Tarkov's full body awareness and movement systems similarly match that of ARMA's, with features such as leaning, adjustable posture and movement speed, and a far slower pace of combat tied to the shoot and scoot mindset.
  • The weapon modification system is a primary cornerstone of Escape From Tarkov, and allows for near complete customization of every firearm you're likely to come across. This depth of weapon customization enables the user to swap out everything from the barrel of the gun to alter the caliber of the weapon, to being able to place multiple optics on the same weapon.
  • The in-game economy is similarly unique, and relies heavily upon looting and scavenging from the surroundings. You must successfully extract to be able to keep what you've found. It requires a keen eye and a quick wit to know when to get out, or when to risk gambling what you've got for that extra bit of loot.
  • Situational awareness is key to being successful in all aspects of Escape From Tarkov. Be it in spotting a wayward bit of rare loot, or realizing that that far-off bush is actually a player in disguise. As there are no HUD indicators of friends or foes, keeping a constant awareness of your surroundings is mandatory. Whilst your vision is a vital factor in identifying targets, sound will be your greatest enemy, and ally. Especially given the brutal nature of combat.

Controls[edit | edit source]

Basic Advanced
W - Move forward

S - Move backward

A - Move left

D - Move right

Spacebar - Jump

X - Prone, press again to return to previous stance

C - Crouch

Left Shift - Sprint/Hold Breath

Q - Quick Lean to the left

E - Quick Lean to the right

V - Take Melee Weapon

2x V - Quick Melee Attack

1 - Take Secondary Weapon

2 - Take Primary Weapon 1

3 - Take Primary Weapon 2

4/5/6/7/8/9 - Use Quickbar Slot 1/2/3/4/5/6

Mousewheel up - Increase Movement Speed

Mousewheel down - Decrease Movement Speed

Caps Lock - Walk/Change Movement Speed to Minimum, press again to return to previous speed

Left Mouse Button - Fire Weapon

Right Mouse Button - Aim Weapon

Middle Mouse Button - Free look

R - Normal Reload

2x R - Toss magazine on the ground for a Quick Reload

H - Toggle Underbarrel grenade launcher

B - Change Weapon Fire Mode

Tab - Open/Close Inventory

T - Toggle Tactical Attachment

N - Toggle NVG/Face Shield

G - Throw Grenade

F - Interact

Page Up - Increase Sight Zeroing

Page Down - Decrease Sight Zeroing

L - Examine Weapon

O - Check Raid Time

2x O - Check Raid Exits

2x Y - Communication Menu (Right Mouse Button on Gesture/Voice line to open Hotkeys, Left Mouse Button to assign one)

F1 - Mumble, Hotkey for Gestures/Voice lines

F2/F3/F4/F5/F6/F7/F8/F9/F10/F11/F12 - Hotkeys for Gestures/Voice lines

Escape - Open Game Menu/Close last opened Inventory window

Print Screen - Take Screenshot (C:\Users\YOUR_NAME\Documents\Escape from Tarkov\Screenshots)

Press Delete while the cursor is on an Item - Discard the Item

Press R while dragging an Item - Rotate the Item

Hold R + Mousewheel up/Mousewheel down – Selective Reload of a specific Magazine

Hold C + Mousewheel up/Mousewheel down – Switch between 7 Stances from Standing to Crouching and vice versa

Left Shift + T – Check Chamber

Left Alt + Right Mouse Button – Switch between Sight Reticle Modes

Left Alt + A – Slow Lean to the left, press normal lean to reset

Left Alt + D – Slow Lean to the right, press normal lean to reset

Left Alt + Q – Side step to the left

Left Alt + E – Side step to the right

Left Alt + W – Over Ledge Blind Fire

Left Alt + S – Around right Corner Blind Fire

Left Alt + L – Fold/Unfold Stock

Left Alt + B – Check Weapon Fire Mode Indicator

Left Alt + T – Check Magazine and estimate remaining Ammo

Left Ctrl + T – Switch between Modes of Tactical Attachment

Left Ctrl + Right Mouse Button – Switch between Sights/Scopes

Press Left Alt + Left Mouse Button on a Gear Item – Equip Gear Item automatically in the right Gear slot

Press Left Ctrl + Left Mouse Button on an Item – Move Item to Chest Rig/Pockets/Backpack depending on the Item category

Movement[edit | edit source]

Movement in Escape From Tarkov is more than simply sprinting or walking. It is handled differently than most other first person shooters, with the movement model trying to mimic the actual performance of a soldier encumbered with gear and weapons. It allows you to move at varying speeds, from a snail's pace which generates the least amount of audible noise, to a normal walking pace.

The way you move through a level is just as important as your ability to gun down a target in a single shot. When moving through the terrain of a map, stepping on broken glass and tile, stepping on a pile of metal debris, or walking through a bush, everything generates a different sound cue which your opposition can use to narrow down your position. Slow, steady, and thoughtful movement should be your mainstays. Be it something as simple as moving across an abandoned street, or as complex as repositioning in a firefight to flank your unsuspecting foe. How you move, how you're postured, and when you move are all vital aspects of consideration.

Be warned, Com-Tacs amplify your footsteps in clear, crisp, HD surround sound. They are a powerful tool against even the power of slow walking, and can render even the stealthiest players flatfooted when an errant footstep is heard through them.

  • Movement Speed can be broken down into three types: Sprinting, walking, and slow walking.
    • Walking requires no change or key press, it is by default your main movement speed. It is limited only by the various pieces of body armor you're wearing.
    • Sprinting can be performed by pressing Left Shift and depletes your stamina bar. Knowing how far you can travel with one stamina bar's worth of sprinting can be the difference between an engagement being lost or won. It's important to keep in mind that steadying your aim also depletes your stamina bar, so it's better to always leave yourself some wiggle room either to engage a target, or run to a different bit of cover. Sprinting also generates the highest amount of noise compared to the other methods of moving.
    • Slow Walking can be performed by pressing the Caps Lock or by manually lowering your walk speed to it's lowest, by simply scrolling Mousewheel Down To return to a higher movement speed if you've used the mousewheel, you must use Mousewheel Up to maximize the movement bar in the bottom left portion of the UI. Slow Walking is the bread and butter of survival in Tarkov. It generates the least amount of noise, prevents you from making noise whilst moving through foliage, and negates the effects of walking on different materials such as glass or metal. The power of moving with this method cannot be overstated, and should never be underestimated. Beyond the standard movement types, there are two additional movement techniques. Sidestepping, and Sliding.
    • Sidestepping can be done by pressing Left Alt + Q / E Sidestepping does exactly what it sounds like. There are two types of sidestepping, pressing the keys and releasing them immediately will move you one step left or right, and then immediately back to your previous position. Holding the keys will result in your keeping position until released.
    • Sliding a problematic mechanic at best, and at worst it can get you in a precarious situation. Sliding can be initiated by holding Left Shift and pressing C after you pick up enough speed. This mechanic can also be initiated by releasing Left Shift However, this method seems to be an unintended behavior of the Slide mechanic and a bug. Sliding, intentionally or otherwise, locks you into a forward movement and generates a unique noise compared to other methods.

Stances[edit | edit source]

Just as important as Movement in Escape From Tarkov, how you stand can make a world of difference to you overall survivability. Knowing when to duck is just as vital as knowing when to move. The ability to vary your stance, combined with the movement options that the game provides, permits a huge amount of flexibility in terms of tactical agility and how you can engage an opponent.

  • You have three standard stances to choose from: Standing, Crouching, and Prone, each with a different application, and maximum movement speed.
    • Standing allows you to move the fastest, but also makes you more visible at range and causes you to generate the most noise.
    • Crouching balances a low profile and reasonable movement speed and is excellent for taking advantage of most cover, whilst generating the lowest amount of sound.
    • Prone makes you almost immobile, but gives you excellent accuracy and greatly reduced silhouette. Paradoxically, whilst being prone, you cannot lower the amount of noise you make by moving slowly. So in most situations, being crouched is far superior to laying prone. (A very important side warning to being prone, if you reload your firearm whilst prone, you cannot move and are physically immobile until you have finished reloading your weapon. This is caused by a bug related to how Escape From Tarkov handles queuing of actions.)

However, whilst the three standard stances are available, you are able to shift between a slew of different postures. By pressing the following keys: C + Mousewheel Up/Mousewheel Down Doing such enables you to peek over cover that would otherwise be impossible to see or fire over.

  • Beyond the stances you have access to, there is also leaning to take into account. Leaning and peeking should become second nature, around every corner, every edge, every bit of cover. Exposing only a portion of yourself is far less dangerous than moving wholly out of cover. The advantages of doing so should not need to be stated.
    • The primary method of leaning is done with the Q and E keys. Doing so requires holding down either key, and puts you out at a maximum lean.
    • The secondary method is to hold Left Alt + A / D This secondary method is a variable lean, and doesn't need to be held down when you release the keys. To reset your stance, press either Q or E

Weaponry and Equipment[edit | edit source]

Weaponry in Escape From Tarkov is your bread and butter and could have a guide written about it three times the length of this one. Be it a simple sidearm or a lead-throwing M4 with extended magazines. The choice of what you go into a raid with is entirely yours, excluding when one goes in as a Scavenger. Firearm performance will vary wildly depending on what modifications you use, and how you use them. Where-as in most games, the overall statistics of a weapon matter far less than in other games. Learning an individual weapon's handling and kinks, be it modified heavily or a stock variant, is vital to your overall success against other players and AI opposition. The depth of the weapon systems cannot be overstated, or overlooked.

  • There are a slew of vital considerations when picking a weapon's modifications such as your estimated range you expect your engagement to take place in, what your intended target is going to be and if that target is armored or not, as well as how your playstyle factors into such considerations.
    • Picking your weapon's optics is very much a personal preference, but time to ADS (Aim Down Sights), and the distance you expect to have to engage from are important. Contrary to most other games, point shooting (Firing without aiming down your weapon's sights) is just as, if not more effective, than ADS in most situations. Learning how to effectively point shoot is critical to surviving engagements.
    • What ammunition you use isn't as cut and dry as the "best" statistic that a given ammo type has. Availability, if that ammunition is sold out in the traders or not, or if you've unlocked it all are further considerations. If you figure you're not going to be going up against fully geared squads of five, then you may settle on something that doesn't have a high of an armor piercing value, and instead does more overall damage to flesh. What type of magazine, and the quantity of them you take into a raid is a similar concern, as reloading ammo into an empty magazine is a dangerous proposition and virtually impossible to pull off whilst engaged. You're not limited to using a single ammunition type per magazine, but it has proven buggy and is not recommended.
    • What weapon type you decide upon, much like optics, and ammo, is further personal preference. However, It is highly recommended that you never go into a raid unarmed, as doing so will render you mostly harmless and make you an object for criticism and scorn.
    • When picking up a weapon in the field, it's always wise to do a quick magazine check, using Left Alt + T to ensure that the weapon has ammo. After doing so, checking the weapon's chamber, using Left Shift + T will ensure that you've got a round in the chamber.

Equipment in Escape From Tarkov covers a breadth of items, from bodyarmor to backpacks. Knowing what to bring along with you on a raid is critical to ensuring your success financially, and overall survival. Things like Comtacs, backpacks, vests, and body armor, are everywhere.

What grade of armor you're wearing matters significantly, as Class II protection will do you no good against a rifle round. Just as Class VI protection will stop everything but large caliber armor piercing ammo. One important consideration is head protection. The head hitbox in Escape from Tarkov is divided into 5 segments: Top, Nape, Ears, Eyes and Jaws. Different helmets will cover different segments.

To choose your equipment, you are faced with three factors : Availability, Price, and Quality. An expensive loadout like the following: SSO "Attack 2" raid backpack + 6B43 6A Armor + ANA Tactical M2 armored rig can hold a lot of magazines, meds, loot and will protect you from a great variety of threats, but is going to be hard to come by if you don't have much money and high trader loyalty levels. On the other hand, a cheap loadout like the Scav Vest + MBSS Backpack is not going to protect you and won't let you take a lot of loot on the way back, but is way cheaper and available at an early stage of the game. Also, bringing high end weaponry alongside low end gear is a risk, of course. You could lose the fight easily and thus lose your gun. You can find this type of gear on Scavs, so don't hesitate looting the ones you kill for easy and free loadouts: Scavs are sometimes found wearing 6B43 6A Armor, a Scav Backpack or an even bigger one, the Pilgrim Backpack, alongside many other pieces of equipment. You can check the following pages to learn more about the different options Tarkov has to offer:

Health, Healing, and Hitpoints[edit | edit source]

You start the raid with 435 Health Points, set accross 7 body parts: Head, Chest, Stomach, and both Legs and Arms. If you are hurt, the body part that is damaged will lose HP.

  • There are three colors indicating the state of each body part: Grey, Red and Black. Grey means your limb is fine, or maybe a bit damaged. Red means that limb is hurt, and you need to treat it. Black means your limb is gone, shredded, kaput, and you can't do anything about it anymore. On top of those three states are the different kind of wounds you'll encounter.
    • A blacked out limb will seriously hinder your progress for the rest of the raid. In order to avoid the loss of your limbs, there are meds present in the game, each with a different use. To avoid getting a blacked out limb, you'll have to heal them. However, you won't always be able to avoid getting a body part blacked, so be careful.
      • If your legs are blacked out, you'll have trouble walking, running and aiming when moving.
      • If your arms are gone, you'll have trouble aiming and looting. Your weapon will sway a lot more, which will hinder your accuracy.
      • If your stomach is black, you're going to dehydrate a lot faster, and cough, which can draw nearby ennemies to your position.
      • Bandages will stop a bloodloss, but will not heal a body part.

For that, you need a Medkit. Those will give back health to your limbs, and at the same time may stop a bloodloss, or a fracture. Careful! The AI-2 medikit you get at the beginning doesn't stop bloodloss, so you might want to consider bringing along bandages. However, if your limb is black, you can't add health points to it anymore. This is where Painkillers, Morphine and other meds come in place. These will allow you to keep running even if your legs are blacked, keep aiming if your arms are gone, stop coughing if your stomach is dead... They are super useful, but a bit expensive at the beginning. You can find a lot of them in Med Bags along the map. Consider picking them up, you'll need them.

Quests[edit | edit source]

There are many quests in Escape from Tarkov. Some require you to pick stuff up for certain traders, while you need to kill other operators or mark fuel tanks for others. You can check the quests each trader has to offer on the trader's page or here. Quests are the fastest way of gaining XP in Escape from Tarkov. Completing one will often reward you with thousands, if not tens of thousands of XP points. A lot of them aren't especially hard, like General Wares in which you simply have to hand over meat cans, or Scout where you simply need to discover the Factory map. On top of the experience, quests allow you to progress through the game in two different ways :

  • The rewards are often helpful items, gear, or weapons that you can use in your next raids.
  • They allow the unlock of new items, either by simply unlocking them, or giving you access to higher Loyalty Levels with traders by giving you trader Reputation. For example, to reach Ragman LL3, you need to have a reputation of 0.30, which can only be obtained by completing some of his tasks.

Stash size, Organization and Containers[edit | edit source]

In Escape from Tarkov, the size of your Stash is, for now, entirely dependent on what edition of the game you buy. The basic edition of the game yields a 10x26 cell Stash, while the Edge of Darkness edition allows you to store items in a 10x66 cell Stash. Here are the different stash sizes available for now:

  • 10x26 on Standard Edition
  • 10x36 on Left Behind Edition
  • 10x46 on Prepare for Escape Edition
  • 10x66 on Edge of Darkness Edition

It is recommended that you keep all items of a similar category - weapons, helmets, bags, healing objects - close to each other in order to minimize the time spent in the menu and maximize the action.

  • Alt+Left Click automatically equips the item on your PMC if the slot occupied by said item is free
  • Ctrl+Left Click automatically transfers the item between your PMC and your stash.

At some point in a patch, you will feel limited by the size of your stash, even in more expensive editions of the game. This is where Containers come in. These items allow you to store more than the stash space they occupy. For example, the Items case is a 4x4 Item, but can hold 16x16 cells. These containers are rather high level items, and apart from the Items case, category specific. The Ammo case only allows you to store Ammunition, while the Meds case will only hold Meds and Healing Kits. More containers are making their appearance in the game, such as the Lucky Scav Junkbox and the T H I C C Weapon case.