Notes[edit | edit source]
- Killa has different health values to PMCs and other Scavs.
Arms: 100 each
Legs: 120 each
- Instead of the typical x4 single slot pockets, he has x5 double slot pockets bringing their total space to 10 slots.
- Killa is hostile to player scavs.
- Killa has to be killed 1 time to complete the quest Huntsman Path - Sell Out and 100 times to complete the quest The stylish one.
Location[edit | edit source]
Killa can be found on the map Interchange mainly in the central area of the mall, on the 1st floor, around the Kiba and Mantis stores.
Behavior[edit | edit source]
Killa uses a light machine gun or other automatic weapon to suppress the enemy, while lurking from cover to cover, getting closer to his target for the final push. During the assault he moves in a zig-zag pattern, uses smoke and fragmentation grenades, and relentlessly suppresses enemies with automatic fire. He will follow his target large distances out of his patrol route, so be sure to run very far to get away from him if he has locked onto you.
Strategy[edit | edit source]
It is recommended to avoid being spotted by Killa. He has multiple grenades and is generally accurate with his bursts. If you are close to him he will continuously push the player and relentlessly hunt them until he ambushes and assaults them. It is best to attack him with high-penetration ammunition such as 5.45 BS, 5.56 M995, or 7.62x51. Without proper ammunition to kill him, shredding his 6B13 M to low durability or firing solely at his legs are both appropriate, albeit more risky, strategies. Grenades generally won't work to kill him, as he is a highly mobile fighter and will rarely be pinned down long enough for a grenade to stop him. If fighting him with a teammate, attacking him from two different directions and peeking cover is a sound strategy, as he will continue to suppress one of his opponents while the other can safely return fire.
It is extremely important to utilize cover and stay mobile when fighting him, and to always be mindful of one's ammo count--if he's armed with his RPK-16, he will likely outgun the player with his 95-round drum mag and supplementary 60-round magazines.
Having high capacity magazines can help as Killa is unable to fire back temporarily if shot first. This effectively stun-locks him while he's under constant fire where he will be unable to shoot. The only exception is when he does a "power slide" which grants him invulnerability against stun-locking for a short period during and after the slide allowing him to fire back.
Loot[edit | edit source]
Note that the primary weapons can have numerous mod variations and those shown below are examples.
|Maska 1Sch helmet (Killa)||
Maska 1Sh face shield (Killa)
|Helmet - 4|
Faceshield - 6
|6B13 M assault armor (tan)||5|
Gallery[edit | edit source]
Trivia[edit | edit source]
A cosplay with a more "russian" focused theme of the character "Tachanka", a spetsnaz operator from the game "Tom Clancy's Rainbow Six Siege", inspired the developers to create Killa. Tachanka is known for his iconic Maska 1SCh helmet.