|“||Amidst the chaos and lawlessness, scarcity of vital provisions and territories, the first to lift up their heads are shady characters, unembarrassed by excessive moral or ethical restraints or quick to lose them under influence of conditions. They gather into packs, living by dog-eat-dog rules, cutting each other throats over a better piece. This is how yesterday's civilians become Scavs.||„|
|~ In game description|
Description[edit | edit source]
Background[edit | edit source]
At the onset of active hostilities in the city, in addition to the predictable humanitarian consequences, a special trend is observed that represents a threat for both civilians and armed forces of the conflicting parties. Due to the tense situation in the city prior to the open conflict, Tarkov has developed conditions attractive for all kinds of criminals and antisocial personalities. In addition, the development of the underworld business, especially in recent years, has encouraged the formation of a certain population stratum previously not directly associated with criminals, but, due to their moral and ethical inclinations, prone to antisocial actions in certain cases concerned with their own benefit. Thus, at this point, the formation of groups actively engaged in looting, robbery and armed attacks can be observed in Tarkov, invariably coupled with violence against the civilian population and even military staff. Recently, these groups have earned a nickname from the locals - Scavs.
The Scav groups are quite varied, have diverse ethnic, social and quantitative composition, as well as the different levels and quality of equipment and varying degrees of sustainability. By far, three of these groups the are considered to be the most stable and organized. Namely: Y. G. Zhilnov group (alias - Yarik, Yaga), B.S. Pashutin group (alias - Fiend), B.T. Stoporenko group (alias - Lawyer).
Summary[edit | edit source]
Scavs are Tarkov locals who decided to walk the path of bandits. Essentially, a Scav is a side character which can deliver you an entirely different gameplay experience. Equipment, weapons, place and time of Scav spawning on location are set randomly. They can be recruited by players via the Hideout.
Factions[edit | edit source]
- Grizzle armed group
- B.S. Pashutin armed group (Alias - Fiend)
- Yaroslav Grigoryevich Zhilnov (Alias: Yarik, Yaga)
Gameplay[edit | edit source]
Scavs are both AI and player controlled characters. All maps begin with Scavs already populating them, and more will arrive in waves throughout the duration of a raid. During one of these spawn waves, player controlled Scavs will join the match.
Scav mode[edit | edit source]
Playing as a Scav is like playing the game without rules, one where the players can experience quite different gameplay with a focus on reckless abandon. The Scav player is spawned together with AI Scavs - for example, in a locked spot on the map, in the middle of the time allocated for the raid. Scav tactics change up the overall style of raid gameplay, and in most cases, complicating the lives of BEAR and USEC players, while also fighting amongst themselves.
When you just join a raid as a scav, you are neutral with all AI scavs. That means they will not shoot or react in any way. However, if you attack a scav (Does not matter if AI or player) you become a "traitor" and all AI scavs will become hostile.
Note: You won't become a traitor if you kill a player scav who attacked you first.
Upgrading the Intelligence center in your Hideout will allow you to reduce the cooldown timer for your scav mode.
Level 1 Intelligence center: Scav cooldown timer -15%
Level 3 Intelligence center: Scav cooldown timer additional -20% (-35% in total)
The most important thing about playing as Scav is that if you get killed in the raid, you will not lose anything from your main character's possessions, and if you survive, you can add whatever you looted to the cache.
In other words, this is an alternative way to find and save items and to take part in combat, but without constant fear of losing everything brought into the Raid.
Equipment[edit | edit source]
Note that the primary weapons can have numerous mod variations and those shown below are examples.
|PM (t) pistol|
|Vepr Hunter/VPO-101 7.62x51 carbine|
Designated marksman rifles
|SVDS 7.62x54 Sniper rifle|
|Special Sniper Rifle VSS Vintorez|
|Remington Model 700 Sniper rifle|
Armor[edit | edit source]
|PSH-97 "Djeta" helmet|
|SHPM Firefighter's helmet|
|Kolpak-1S riot helmet|
|6B47 Ratnik-BSh Helmet|
|SSh-68 helmet (1968 steel helmet)|
Mount[edit | edit source]
|Armasight NVG mask||Armasight N-15 Night Vision|
Vanity[edit | edit source]
|Kinda cowboy hat|
|Ushanka ear-flap cap|
|Ded Moroz hat|
|Tactical fleece hat|
|USEC baseball cap|
|BEAR baseball cap|
|Ski hat with holes for eyes|
Armor[edit | edit source]
|Light armored Shattered mask|
Vanity[edit | edit source]
|Deadly skull mask|
|Misha Mayorov's mask|
|Cold Fear Infrared balaclava|
|Fake white beard|
|6B34 Anti-fragmentation glasses|
|Round frame sunglasses|
|Dundukk sport sunglasses|
|RayBench Hipster Reserve sunglasses|
|PACA Soft Armor|
|MF-UNTAR armor vest|
|Zhuk-3 Press armor|
|BNTI Kirasa-N armor|
|6B23-1 armor (digital flora pattern)|
|BNTI Gzhel-K armor|
|6B13 assault armor|
|Pilgrim tourist backpack|
|Flyye MBSS Backpack|
|VKBO army bag|
|Tactical sling bag|
Trivia[edit | edit source]
- In Russian, Scavs are known as 'Savages' or 'Wild'.