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Talking Tarkov

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Talking Tarkov is a podcast on the Twitch channel of "Klean". During this podcast Nikita Buyanov, COO of Battlestate Games and two other content creators discuss about the state of the game and the upcoming features.

Talking Tarkov #1[edit | edit source]

Guests[edit | edit source]

  • DeadlySlob
  • Kotton

Content[edit | edit source]

New Features[edit | edit source]

  • Time-consuming magazine loading
  • The magazine needs to be checked to see how many bullets are left
  • New face Hitbox
  • "Soft skills": overeating will have debuff effects and the player will have to take more care of their character
  • Vaulting and climbing
  • Vocal Commands and Signs
  • Weapons jamming

Character skills[edit | edit source]

Weapons[edit | edit source]

Weapon mods[edit | edit source]

Gear[edit | edit source]

  • Analog GPS near the watch on the arm of the character, another one which will be electronic with GPS functionality
  • IR beacons
  • Armbands
Helmet[edit | edit source]

Talking Tarkov #2[edit | edit source]

Guests[edit | edit source]

  • Kotton
  • Sequisha

Content[edit | edit source]

In-game changes[edit | edit source]

New Features[edit | edit source]

  • Keys durability based on the rarity
  • The Kiba Store will have two doors. The first will have a standard lock and the character will need a one time use card to unlock it.
  • Lock-picking based on the difficulty of the lock
  • News quests from Mechanic and Ragman
  • Story quest and side quest
  • Flea Market - the players will control the value of the items
  • Distant spawn locations and removal of the spawn selection
  • Case naming

Weapon[edit | edit source]

Weapon mods[edit | edit source]

Boss

Locations[edit | edit source]

  • Unknown new map
  • Hideout

Factions[edit | edit source]

  • Cultists

Gears[edit | edit source]

  • Leatherman Multi tool
  • Armbands - will have a variety of colours
  • Compass

Technical[edit | edit source]

  • Improvement of the netcode after the rapport of the Content Creator "Battle(non)sense"
  • Improvement of Customs and Shoreline
  • Later introduction of Scavs on Interchange cause to testing

Talking Tarkov #3[edit | edit source]

Guests[edit | edit source]

  • Smoke
  • Dayzru

Content[edit | edit source]

In-game changes[edit | edit source]

  • Optimization
  • Improvement of the netcode
  • Wipe
  • Buff of the SMG's
  • South American Servers
  • Anti Cheat Systems update

New Features[edit | edit source]

  • "Soft Skills" - Passives skills will take a long time to level up
  • Karma System - If the character (Scav or PMC) kill members of his faction multiple time there will be repercussions, for example all the Scavs in the raid will be chasing the character as a Scav
  • Mines, claymores and boobytrap with time consuming placement
  • Satellite phone - It will required some part to work and the character will be able to insure some items in-raid.
  • Dynamic Gameplay and Events - certain containers won't spawn in certain raids and

Weapon[edit | edit source]

Firearm[edit | edit source]

Melee Weapons[edit | edit source]
Claymore[edit | edit source]
  • MON-50 claymore

Weapon mods[edit | edit source]

Ammunition[edit | edit source]

  • M381 (HE), M386 (HE), M406 (HE), M441 (HE), XM576E1 (buckshot), M716 (yellow smoke) 40mm grenades
  • 12x70 RIP

Gear[edit | edit source]

  • Satellite phone

Issues[edit | edit source]

  • Spawn killing
  • Map pathing

Talking Tarkov #4[edit | edit source]

Guests[edit | edit source]

  • Delrith ASAJ
  • Antonn

Content[edit | edit source]

In-game changes[edit | edit source]

New Features[edit | edit source]

  • Medical Animations
  • Armor vests new damage type
  • The stuff carried on spawn in Scavs mode will depends on the level of the character
  • The placement of an item into the secure container are containers you can bring into a raid which, along with their contents, will not be lost upon death.]] will take time

Weapon[edit | edit source]

Firearm[edit | edit source]

Ammunition[edit | edit source]

  • New type of ammunition

Weapon mods[edit | edit source]

Gear[edit | edit source]

Talking Tarkov #5[edit | edit source]

Guests[edit | edit source]

  • Antonn
  • Oddbawz

Content[edit | edit source]

New Features[edit | edit source]

In-game changes[edit | edit source]

  • Removal of late spawn
  • Reduce Scav Timer
  • increase Scav count on Interchange
  • Item bugging when dropped
  • Change of some item spawn and their amount
  • Network synchronisation
  • Door synchronisation fix
  • Healing fix
  • Brighter reticles
  • Sound effect change
  • More precise hit registration

Weapons[edit | edit source]

Firearm[edit | edit source]
Secure containers[edit | edit source]
  • Omicron Container

Boss[edit | edit source]

Locations[edit | edit source]

Issues[edit | edit source]

  • Close Spawn
  • Spawning with another character at the same point

Talking Tarkov #6[edit | edit source]

Guests[edit | edit source]

  • Deadly Slob
  • Smoke

Content[edit | edit source]

New Features[edit | edit source]

  • Powered doors
  • Keycards
  • Generators for certain parts of the The Lab - They will need to be activated by the character before accessing the powered area
  • New type of Extraction : alarm when the character extract or open a certain door or with flares
  • Armor plates
  • Character customization with clothes
  • Pre-sets for the weapons and gears - Ability to save certain weapons or gears variants
  • Daily Tasks
  • More quests
  • Karma system
  • Ability to play as a Scav Boss
  • More offline commands : for example "Tagged and Cursed" will make every enemies converge to the character in Offline Mode
  • Rig Customization with dedicated pouches - a pistol magazine can only be put into a pistol mag pouch
  • Flea Market
  • Ranking system
  • VoIP
  • New type of boss like sniper group, "lone wolf"

Books[edit | edit source]

  • Another book will be published

Weapons[edit | edit source]

Firearm[edit | edit source]
Mines[edit | edit source]
  • PFM-1 land mine

Weapon mods[edit | edit source]

Ammunition[edit | edit source]

Boss

Locations[edit | edit source]

  • Reserve - Military base with top secret warehouses of russian resort with stationary weapons, like mortar, and mines
  • Arena - will be added after the Hideout and a rank system

Factions[edit | edit source]

  • Scav Raiders - Team of three or four military Scavs with a more tactical part. They will also be linked to the cause of the chaos which is destroying Tarkov. Their behavior won't be like normal Scavs, they will be event-based.

Armor vests[edit | edit source]

Backpacks[edit | edit source]

Clothes[edit | edit source]

  • Gorka E pants
  • TAD jacket

Models[edit | edit source]

  • Therapist head model

Technical[edit | edit source]

  • Unity 2018
  • RAM improvement
  • Vertical positioning audio

Issues[edit | edit source]

  • Scopes sensitivity

Sources[edit | edit source]

Taking Tarkov #1

Talking Tarkov #2

Talking Tarkov #3

Talking Tarkov #4

Talking Tarkov #5

Talking Tarkov #6