Health and physical characteristics, including hydration, energy, blood pressure, blood loss, fractures, contusion, intoxication, exhaustion, tremors and so on
Large variety of Meds and Consumables to stay alive and focused
Part specific status effects
Head/Thorax
Destroyed: Instant death. As it turns out, taking a high powered bullet to the noggin' isn't conducive to your good health. Note that bleeding into the destroyed state does not result in instant death, but any further damage will.
Right arm
Fractured: Using items and searching containers is 50% slower. Reloading, drawing, and aiming weapons takes 67% more time.
Destroyed: Same as above, but additional damage taken will be distributed over the entire bodies health pool at 0.7x the damage dealt
Left arm
Fractured: Using items and searching containers is slower (67% of normal speed). Reloading and drawing weapons is 50% slower.
Destroyed: Same as above, but additional damage taken will be distributed over the entire bodies health pool at 0.7x the damage dealt
Stomach
Fractured: Massively increased dehydration and energy loss.
Destroyed: Same as above, but additional damage taken will be distributed over the entire bodies health pool at 1.5x the damage dealt
Legs
Each leg fractured reduces your speed by 45%. Decreased jump height and unable to sprint.
Destroyed: Same as above, but additional damage taken will be distributed over the entire bodies health pool at 1x the damage dealt
Temporary status effects
Icon
Status
Effect
Duration
Bloodloss
Health Points loss depending on number of affected limbs
Every 5 seconds until treated
Fresh wound
Replaces Bloodloss, can turn into Bloodloss again through sprinting/jumping
240 seconds or until it starts bleeding again
Fracture
See Part specific status effects above
Will remain until treated
Pain
Vision darkens
Until the effect ends
Contusion
Reduces senses by 33% and muffles audio
60 seconds
Tremor
Screen shaking, caused by untreated pain
Until cause of pain is treated
Tunnel vision
Screen vignetting pulsing in and out
Will fix it self. 30-15 seconds
On painkillers
Slightly increases contrast, ignores fractures, and ignores pain.
Depending on Painkiller
Dehydration
Soaping filter applied. 2 Hydration Points loss every 2 seconds
Until hydration gets replenished
Hard dehydration
Soaping filter and you lose 3 Health Points every 3.5 seconds on every limb
Fatigue
All actions are 20% slower
Hard fatigue
All actions are 20% slower and you lose 1 point of health every 2 seconds
Intoxication
Not currently implemented
Radiation exposure
Not currently implemented
Disorientation
Senses are disabled
10 seconds
Stun
All sound is cut off, replaced by a tinnitus
10 seconds
Flash
You are blinded
10 seconds
Stim buff
Stim debuff
Berserk
Increases FOV, acts like a painkiller
Unimplemented Features
Player Temperature
Biohazard - it is unknown what this status will effect