Escape from Tarkov Wiki
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Escape from Tarkov includes a robust health and damage system as part of the Hazardous Environment Combat Simulator.

Features

  • Health and physical characteristics, including hydration, energy, blood pressure, blood loss, fractures, contusion, intoxication, exhaustion, tremors and so on
  • Large variety of Meds and Consumables to stay alive and focused

Part specific status effects

HealthOverview
Char head chest

Head/Thorax

  • Destroyed: Instant death. As it turns out, taking a high powered bullet to the noggin' isn't conducive to your good health. Note that bleeding into the destroyed state does not result in instant death, but any further damage will.
Char right arm
Right arm
  • Fractured: Using items and searching containers is 50% slower. Reloading, drawing, and aiming weapons takes 67% more time.
  • Destroyed: Same as above, but additional damage taken will be distributed over the entire bodies health pool at 0.7x the damage dealt
Char Left Arm
Left arm
  • Fractured: Using items and searching containers is slower (67% of normal speed). Reloading and drawing weapons is 50% slower.
  • Destroyed: Same as above, but additional damage taken will be distributed over the entire bodies health pool at 0.7x the damage dealt
Char stomach
Stomach
  • Fractured: Massively increased dehydration and energy loss.
  • Destroyed: Same as above, but additional damage taken will be distributed over the entire bodies health pool at 1.5x the damage dealt
Char legs
Legs
  • Each leg fractured reduces your speed by 45%. Decreased jump height and unable to sprint.
  • Destroyed: Same as above, but additional damage taken will be distributed over the entire bodies health pool at 1x the damage dealt

Temporary status effects

Icon Status Effect Duration
Bloodloss Bloodloss Health Points loss depending on number of affected limbs Every 5 seconds until treated
Fresh Wound Fresh wound Replaces Bloodloss, can turn into Bloodloss again through sprinting/jumping 240 seconds or until it starts bleeding again
Fracture Fracture See Part specific status effects above Will remain until treated
Pain Pain Vision darkens Until the effect ends
Contusion Contusion Reduces senses by 33% and muffles audio 60 seconds
Tremor Tremor Screen shaking, caused by untreated pain Until cause of pain is treated
Tunnel vision Tunnel vision Screen vignetting pulsing in and out Will fix it self. 30-15 seconds
On painkillers On painkillers Slightly increases contrast, ignores fractures, and ignores pain. Depending on Painkiller
Dehydration Dehydration Soaping filter applied. 2 Hydration Points loss every 2 seconds Until hydration gets replenished
Hard dehydration Hard dehydration Soaping filter and you lose 3 Health Points every 3.5 seconds on every limb
Fatigue Fatigue All actions are 20% slower
Hard fatigue Hard fatigue All actions are 20% slower and you lose 1 point of health every 2 seconds
Intoxication Intoxication Not currently implemented
Radiation exposure Radiation exposure Not currently implemented
Disorientation Disorientation Senses are disabled 10 seconds
Stun Stun All sound is cut off, replaced by a tinnitus 10 seconds
Flash Flash You are blinded 10 seconds
Stim buff Stim buff
Stim debuff Stim debuff
Berserk Berserk Increases FOV, acts like a painkiller

Unimplemented Features

  • Player Temperature
  • Biohazard - it is unknown what this status will effect
  • Radiation
  • Blood Pressure
  • Pre-alpha inventory

    Unimplemented statuses seen in pre-alpha footage.

  • See also

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